Listeners can travel the world and collect music in their home library.
Here connects listeners to the music and artists that surround them.
Rethink the way listeners experience music within the digital space. Perform research and identify a user need or problem to address.
Case Studies in IxD
I began by examining what kinds of platforms and systems exist in the music world and how they dictates the way people consume music.
Conducted interviews with peers, friends and relatives. Inquired about their favorite experiences and preferred players.
Competitive Analysis of listening methods including Crosley Record
Players, Spotify, Pandora, Youtube and Soundcloud.
Moving forward I used these insights to identify potential user scenarios. Current discovery methods were unsatisfying. People want to leverage the crowd, but still remain anonymous. After rounds of ideation, I decided to create an app that uses the physical realm for crowd-sourced music discovery. The next step was to draft out potential user scenarios to identify the different features it would need.
After establishing the functions and attributes of Here, the next step was to organize it all into a system. Throughout the process it was important to keep in mind that the listeners wanted a sense of anonymity, so social media was not going to play a large roll in the experience. It also needed a way to display both location and song data simultaneously. The tricky part was deciding how the two could meld onto a single screen.
The application operates between three main frames of navigation. The key screens were the Home Library, the World view and the Local views. On top of these layers the user can access more information
about the artist.
To access different layers, the user can leverage the navigation tool that sits on top of all layers. The system content is sourced from an underlying music database which operates by data crowdsourcing data from listeners.
Through research on appropriate sizes for digital platforms and the examination of map-based applications, it was decided that it's best presented on a tablet or computer sized screen, but could later be adapted for mobile. This choice allows the user easily manipulate the map with more granularity in controls.
After getting a feel for the design of music and map programs, I decided that a high-contrast display was important for usability. Since this project focused on music's move away from the tactile, it seemed essential to design a subtle feel of dimensional space. The tile size was taken into strong consideration. I chose large target sizes that would help users avoid the cognitive-load of a dense interface.
Recently, I completed and update of the interface because my visual skills have improved greatly since 2014. Here is the older version.
Here allows you to discover the music around you. By leveraging crowd sourcing Here is able to compile geographic results from other users without the invasion of privacy. The result is interactive and alive music discovery.